[XP專案] 高雄國際機場改建備註 Day 1
[XP project] RCKH KAOHSIUNG INTL AIRPORT RE-CONSTRUCTION NOTES DAY 1
本專案目的在改建X-PLANE原始高雄機場設計,就中華民國民航局資料及X-PLANE原始機場資料、佈局等,進行改建。著手內容包括「跑道重新設計」、「增設停機坪」、「增設機場建築的環境模擬」、「航機滑行路線佈線」等。本文以下將X-PLANE簡稱為XP。
This project of approach, that is re-construct original Kaohsiung International Airport design in X-PLANE. To do re-constructing with the data of CAA, Republic of China, and original airport setting datas and layouts in X-PLANE. The content will be done, contains "Runway Re-design", "Add APRONs", "Add Aerodrome Construction and Simulate Envirnment", "Aircraft Taxiway layouting", and so on. The following of this project, "X-PLANE" will be called "XP".
經過十二小時以上耗在World Editor(WED v1.2)發呆,查查機場圖和FAA工程標準就快死人了,一堆單字,我的天 ... Orz。最後在晚上十點多到十二點多之間,先弄出個兩個滑行道滿足一下XDDD(太廢了)﹨(╯▽╰)∕ 所以呢,我只好打個備註式的報告,天天督促進度,畢竟時間和生命、自己的力量有限ㄏㄏ。
Rushing in World Editor (WED v1.2) over twelve hours for cheching Airport layout and FAA engineering standards, that's make me to die, All around of keywords I never seen before, God damn it ... Orz. At last between ten o'clock and midnight, I layouted two taxiways to satisfy myself XDDD (shit) ﹨(╯▽╰)∕ so, I have to do a report like notes to watch out the procedure everyday. Because I don't have much time, more HP, strong power to waste, hahahh.
看一下XP原廠設計吧,這是高雄機場XDDD
Let's take a look XP original design! It's KAOHSIUNG INTL AIRPORT. XDDD
figure 1: Original KAOHSIUNG INTL AIRPORT layout in WED
沒跟你唬爛吧!?原廠圖真的只有醬子=︿=高雄國際機場有這麼沒揚名國際嗎?但無法怪國外製作團隊啦,這機場佈局圖在三○或四○年代可以適用,我不確定那張網路照片是否為早期高雄機場原貌,但差不多像這圖只有跑道舖水泥,四周全是泥土路,可見早期發展多艱辛,他媽的革命統一還不認真=。=凸(操),提到哪去了。
I am not bullshit you, right? Original layout just like that, really!!! = = KAOHSIUNG INTL AIRPORT famous all around the world, did it? But Don't 怪 game producting team, this layout could be use in 1930 or 1940, and early shot I seen that I couldn't sure it is early KAOHSIUNG INTL AIRPORT. It likes this layout a littke, has runway and taxiway with concrete, and round of it was off-road. It coule be seen to hard to develop at early. Fucking 革命統一 had to hard to fuck. WHERE I SAID BEFORE THIS SHIT.
figure 2: Original KAOHSIUNG INTL AIRPORT in X-PLAE
這是XP遊戲裡的畫面,請無視27號跑道的兩條滑行道,呵呵,那是我趕工出來的 ... Orz 喔對了,原始滑行道被我刪了。
This is it, XP game show, ignores two taxiways at RWY 27, please. Hahahhh. It's 趕工出來的. Oh, yeah, by the way, original taxiway for RWY 09 was deleted by I. XDDD.
figure 3: Current procedure of Re-constructing layout I made
剛弄插入圖片好久,浪費了一點時間。目前改建進度醬子,主要先做出滑行道還有停機坪,航管塔臺及視點已設置完畢,待會秀一下塔臺,未來塔臺會改模型和貼圖啦,因為塔臺是採用XP內建的模型。
To insert one picture to waste a few time just now. Re-constructing procedure likes that, I layout some taxiways RWY A~G, and RWY S, first. And ATC tower of model and viewpoint setting had done, too. I will show it, wait for a minute. ATC tower could be remodelling and remapping at future. Because I used model that is XP build-in.
figure 4: ATC tower layout and viewpoint in WED
figure 5: ATC tower construction in XP
figure 6: ATC towr construction top-view in XP
figure 7: Viewspot at top of ATC tower
(I'm the fucking king of the world ... stupid ( ′-`)y-~)
圖4到圖7是航管塔臺,有塔臺的感覺真好!距離擬真機場又更近了,其實也只不過是在空曠地杵了個柱形建築,囂張的跟什麼似的XDDD
It's Air Traffic Control Tower, from figure 4th to figure 7th. So nice feeling when I have tower!!! To close REAL-LIKED airport more and more. It just puting one 柱形 construction on free air location, that looks like I could be God. XDDD
figure 8: two taxiways layout in WED
figure 9: two taxiways layout in XP
圖8和圖9皆為我做好的兩個滑行道,花十二個小時多居然只拉出這兩個,哈哈,我可以再龜點。想起來學WEB拉線也學滿久的,雖然WED那洋洋灑灑十二頁教學文只教你怎麼把線條上或多邊曲面之一般節點和貝茲曲線節點的互換(先按住ALT鍵再用滑鼠左鍵拖曳一般節點,即變為貝茲曲線節點;由貝茲曲線節點轉換回節點,則是先按住SHIFT鍵,在曲線臂任一邊用滑鼠左鍵點一下,就會變回一般節點),還有如何新增節點(按住ALT鍵後在線段上點一下),刪除節點則是滑鼠拖曳圈選欲刪除的節點,然後按DEL鍵。十二頁PDF教學真的只有醬子,至於教學提到的3QS Sonoma Valley Airport檔案我怎找也找不到= =;
These two taxiways I made before, from figure 8 to figure 9, that I layouted to take over twelve hours only ... Ha-Ha! I can do like older and older man. To review learning layout taxiway line, it took me too much time in WED. Although that pretty 12 pages WED turtorial teaches you how to convert between normal node and Bezier node only. First, hold on ALT key then drag node by mouse left button, it will be able to change to Bezier node. And to convert to normal node from Bezier node, that is hold on SHIFT key first, then click each arm of the Bezier curve by mouse left button, so that it'll to convert to normal node. Other else like add node, that is hold on ALT key and then click on line by mouse left button. To delete node is drag selection to include node you want to delete, then press DEL key or use CLEAR. Twelve pages tutorial PDF file, that's all. at last, I can't find out "3QS SONOMA VALLEY AIRPORT" example file = =|||
英文亂打一通ㄎㄎㄎ,就先這樣交代一下吧,來趕工一下繼續拉線。